[JX] [JX2] Thẻ GM Iemt nhận trang bị UY HỔ theo nhân vật và hệ phái

Dùng code cho gọn thôi chứ không có gì to tát. Đã bao gồm quần, áo, mũ, ngọc bội, vũ khí. Ai thích thì cứ xài lệnh gm và bỏ qua box này
Copy dán vào gm_item.lua
Nhớ gọi hàm ở trên menu của item nhé: "Trang BÞ Uy Hæ T*íng So¸i/Process_Equip_UyHo",


Mã:
function Process_Equip_UyHo()    local szSay = {
        g_szTitle.."Lùa chän trang b?",
        "Trang phôc Uy Hæ T*íng Phe Tèng/Get_T_UH_T",
        "Trang phôc Uy Hæ So¸i Phe Tèng/Get_T_UH_S",
        "Trang phôc Uy Hæ T*íng Phe Liªu/Get_L_UH_T",
        "Trang phôc Uy Hæ So¸i Phe Liªu/Get_L_UH_S",
        "Ra khái/nothing",
    };
    SelectSay(szSay);
end


--Tong Uy Ho Tuong 
function Get_T_UH_T()
    ID = {
        [2] =     {3, 20556, 10196},
        [3] =     {8,20558,10198},
        [4] =     {0,20560,10200},
        [6] =     {1,20562,10202},
        [8]=     {2,20566,10206},
        [9]=     {10,20568,10208},
        [11]=    {0,20570,10210},
        [12]=    {5,20574,10214},
        [14]=    {2,20578,10218},
        [15]=    {9,20582,10222},
        [17]=    {6,20586,10226},
        [18]=    {4,20590,10230},
        [20]=    {7,20594,10234},
        [21]=    {11,20598,10238},
        [23]=    {2,20602,10242},
        [29]=    {13,20616,10256},
        [30]=    {12,20618,10258},
    };
    
    local nRoute = GetPlayerRoute();
    
    if nRoute == 8 or nRoute == 9 or nRoute == 29 or nRoute == 30 then
        nBody = GetBody() - 3;
    else
        nBody = GetBody() - 1;
    end
    
    for k, v in pairs(ID) do
        if nRoute == k then
            local nA = v[1];
            local nID = v[2] + nBody;
            local nNB = v[3] + nBody;
            
            AddItem(0, 103, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15); --Trang Phôc
            AddItem(0, 101, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            AddItem(0, 100, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            
            AddItem(0, 102, nNB, 1,1,-1,-1,-1,-1,-1,-1,1,15); -- Ngoc
            AddItem(0, 102, nNB + 64, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            AddItem(0, 102, nNB + 64 * 2, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            
            AddItem(0, nA, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15); --Vu Khi
        end
    end
end


--Tong Uy Ho Soai
function Get_T_UH_S()
    ID = {
        [2] =     {3, 20620, 10388},
        [3] =     {8,20622,10390},
        [4] =     {0,20624,10392},
        [6] =     {1,20626,10394},
        [8]=     {2,20630,10398},
        [9]=     {10,20632,10400},
        [11]=    {0,20634,10402},
        [12]=    {5,20638,10406},
        [14]=    {2,20642,10410},
        [15]=    {9,20646,10414},
        [17]=    {6,20650,10418},
        [18]=    {4,20654,10422},
        [20]=    {7,20658,10426},
        [21]=    {11,20662,10430},
        [23]=    {2,20666,10434},
        [29]=    {13,20680,10448},
        [30]=    {12,20682,10450},
    };
    
    local nRoute = GetPlayerRoute();
    
    if nRoute == 8 or nRoute == 9 or nRoute == 29 or nRoute == 30 then
        nBody = GetBody() - 3;
    else
        nBody = GetBody() - 1;
    end
    
    for k, v in pairs(ID) do
        if nRoute == k then
            local nA = v[1];
            local nID = v[2] + nBody;
            local nNB = v[3] + nBody;
            
            AddItem(0, 103, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15); --Trang Phôc
            AddItem(0, 101, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            AddItem(0, 100, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            
            AddItem(0, 102, nNB, 1,1,-1,-1,-1,-1,-1,-1,1,15); -- Ngoc
            AddItem(0, 102, nNB + 64, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            AddItem(0, 102, nNB + 64 * 2, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            AddItem(0, 102, nNB + 64 * 3, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            
            AddItem(0, nA, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15); --Vu Khi
        end
    end
end


--Lieu Uy Ho Tuong
function Get_L_UH_T()
    ID = {
        [2] =     {3, 20684, 10644},
        [3] =     {8,20686,10646},
        [4] =     {0,20688,10648},
        [6] =     {1,20690,10650},
        [8]=     {2,20694,10654},
        [9]=     {10,20696,10656},
        [11]=    {0,20698,10658},
        [12]=    {5,20702,10662},
        [14]=    {2,20706,10666},
        [15]=    {9,20710,10670},
        [17]=    {6,20714,10674},
        [18]=    {4,20718,10678},
        [20]=    {7,20722,10682},
        [21]=    {11,20726,10686},
        [23]=    {2,20730,10690},
        [29]=    {13,20744,10704},
        [30]=    {12,20746,10258},
    };
    
    local nRoute = GetPlayerRoute();
    
    if nRoute == 8 or nRoute == 9 or nRoute == 29 or nRoute == 30 then
        nBody = GetBody() - 3;
    else
        nBody = GetBody() - 1;
    end
    
    for k, v in pairs(ID) do
        if nRoute == k then
            local nA = v[1];
            local nID = v[2] + nBody;
            local nNB = v[3] + nBody;
            
            AddItem(0, 103, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15); --Trang Phôc
            AddItem(0, 101, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            AddItem(0, 100, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            
            AddItem(0, 102, nNB, 1,1,-1,-1,-1,-1,-1,-1,1,15); -- Ngoc
            AddItem(0, 102, nNB + 64, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            AddItem(0, 102, nNB + 64 * 2, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            
            AddItem(0, nA, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15); --Vu Khi
        end
    end
end


--Lieu Uy Ho Soai
function Get_T_UH_S()
    ID = {
        [2] =     {3, 20748, 10836},
        [3] =     {8,20750,10838},
        [4] =     {0,20752,10840},
        [6] =     {1,20754,10842},
        [8]=     {2,20758,10846},
        [9]=     {10,20760,10848},
        [11]=    {0,20762,10850},
        [12]=    {5,20766,10854},
        [14]=    {2,20770,10858},
        [15]=    {9,20774,10862},
        [17]=    {6,20778,10866},
        [18]=    {4,20782,10870},
        [20]=    {7,20786,10874},
        [21]=    {11,20790,10878},
        [23]=    {2,20794,10882},
        [29]=    {13,20808,10896},
        [30]=    {12,20810,10898},
    };
    
    local nRoute = GetPlayerRoute();
    if nRoute == 8 or nRoute == 9 or nRoute == 29 or nRoute == 30 then
        nBody = GetBody() - 3;
    else
        nBody = GetBody() - 1;
    end
    
    for k, v in pairs(ID) do
        if nRoute == k then
            local nA = v[1];
            local nID = v[2] + nBody;
            local nNB = v[3] + nBody;
            
            AddItem(0, 103, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15); --Trang Phôc
            AddItem(0, 101, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            AddItem(0, 100, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            AddItem(0, 102, nNB, 1,1,-1,-1,-1,-1,-1,-1,1,15); -- Ngoc
            AddItem(0, 102, nNB + 64, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            AddItem(0, 102, nNB + 64 * 2, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            AddItem(0, 102, nNB + 64 * 3, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            AddItem(0, nA, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15); --Vu Khi
        end
    end
end
 
Dùng code cho gọn thôi chứ không có gì to tát. Đã bao gồm quần, áo, mũ, ngọc bội, vũ khí. Ai thích thì cứ xài lệnh gm và bỏ qua box này
Copy dán vào gm_item.lua
Nhớ gọi hàm ở trên menu của item nhé: "Trang BÞ Uy Hæ T*íng So¸i/Process_Equip_UyHo",


Mã:
function Process_Equip_UyHo()    local szSay = {
        g_szTitle.."Lùa chän trang b?",
        "Trang phôc Uy Hæ T*íng Phe Tèng/Get_T_UH_T",
        "Trang phôc Uy Hæ So¸i Phe Tèng/Get_T_UH_S",
        "Trang phôc Uy Hæ T*íng Phe Liªu/Get_L_UH_T",
        "Trang phôc Uy Hæ So¸i Phe Liªu/Get_L_UH_S",
        "Ra khái/nothing",
    };
    SelectSay(szSay);
end


--Tong Uy Ho Tuong 
function Get_T_UH_T()
    ID = {
        [2] =     {3, 20556, 10196},
        [3] =     {8,20558,10198},
        [4] =     {0,20560,10200},
        [6] =     {1,20562,10202},
        [8]=     {2,20566,10206},
        [9]=     {10,20568,10208},
        [11]=    {0,20570,10210},
        [12]=    {5,20574,10214},
        [14]=    {2,20578,10218},
        [15]=    {9,20582,10222},
        [17]=    {6,20586,10226},
        [18]=    {4,20590,10230},
        [20]=    {7,20594,10234},
        [21]=    {11,20598,10238},
        [23]=    {2,20602,10242},
        [29]=    {13,20616,10256},
        [30]=    {12,20618,10258},
    };
    
    local nRoute = GetPlayerRoute();
    
    if nRoute == 8 or nRoute == 9 or nRoute == 29 or nRoute == 30 then
        nBody = GetBody() - 3;
    else
        nBody = GetBody() - 1;
    end
    
    for k, v in pairs(ID) do
        if nRoute == k then
            local nA = v[1];
            local nID = v[2] + nBody;
            local nNB = v[3] + nBody;
            
            AddItem(0, 103, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15); --Trang Phôc
            AddItem(0, 101, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            AddItem(0, 100, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            
            AddItem(0, 102, nNB, 1,1,-1,-1,-1,-1,-1,-1,1,15); -- Ngoc
            AddItem(0, 102, nNB + 64, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            AddItem(0, 102, nNB + 64 * 2, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            
            AddItem(0, nA, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15); --Vu Khi
        end
    end
end


--Tong Uy Ho Soai
function Get_T_UH_S()
    ID = {
        [2] =     {3, 20620, 10388},
        [3] =     {8,20622,10390},
        [4] =     {0,20624,10392},
        [6] =     {1,20626,10394},
        [8]=     {2,20630,10398},
        [9]=     {10,20632,10400},
        [11]=    {0,20634,10402},
        [12]=    {5,20638,10406},
        [14]=    {2,20642,10410},
        [15]=    {9,20646,10414},
        [17]=    {6,20650,10418},
        [18]=    {4,20654,10422},
        [20]=    {7,20658,10426},
        [21]=    {11,20662,10430},
        [23]=    {2,20666,10434},
        [29]=    {13,20680,10448},
        [30]=    {12,20682,10450},
    };
    
    local nRoute = GetPlayerRoute();
    
    if nRoute == 8 or nRoute == 9 or nRoute == 29 or nRoute == 30 then
        nBody = GetBody() - 3;
    else
        nBody = GetBody() - 1;
    end
    
    for k, v in pairs(ID) do
        if nRoute == k then
            local nA = v[1];
            local nID = v[2] + nBody;
            local nNB = v[3] + nBody;
            
            AddItem(0, 103, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15); --Trang Phôc
            AddItem(0, 101, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            AddItem(0, 100, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            
            AddItem(0, 102, nNB, 1,1,-1,-1,-1,-1,-1,-1,1,15); -- Ngoc
            AddItem(0, 102, nNB + 64, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            AddItem(0, 102, nNB + 64 * 2, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            AddItem(0, 102, nNB + 64 * 3, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            
            AddItem(0, nA, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15); --Vu Khi
        end
    end
end


--Lieu Uy Ho Tuong
function Get_L_UH_T()
    ID = {
        [2] =     {3, 20684, 10644},
        [3] =     {8,20686,10646},
        [4] =     {0,20688,10648},
        [6] =     {1,20690,10650},
        [8]=     {2,20694,10654},
        [9]=     {10,20696,10656},
        [11]=    {0,20698,10658},
        [12]=    {5,20702,10662},
        [14]=    {2,20706,10666},
        [15]=    {9,20710,10670},
        [17]=    {6,20714,10674},
        [18]=    {4,20718,10678},
        [20]=    {7,20722,10682},
        [21]=    {11,20726,10686},
        [23]=    {2,20730,10690},
        [29]=    {13,20744,10704},
        [30]=    {12,20746,10258},
    };
    
    local nRoute = GetPlayerRoute();
    
    if nRoute == 8 or nRoute == 9 or nRoute == 29 or nRoute == 30 then
        nBody = GetBody() - 3;
    else
        nBody = GetBody() - 1;
    end
    
    for k, v in pairs(ID) do
        if nRoute == k then
            local nA = v[1];
            local nID = v[2] + nBody;
            local nNB = v[3] + nBody;
            
            AddItem(0, 103, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15); --Trang Phôc
            AddItem(0, 101, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            AddItem(0, 100, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            
            AddItem(0, 102, nNB, 1,1,-1,-1,-1,-1,-1,-1,1,15); -- Ngoc
            AddItem(0, 102, nNB + 64, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            AddItem(0, 102, nNB + 64 * 2, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            
            AddItem(0, nA, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15); --Vu Khi
        end
    end
end


--Lieu Uy Ho Soai
function Get_T_UH_S()
    ID = {
        [2] =     {3, 20748, 10836},
        [3] =     {8,20750,10838},
        [4] =     {0,20752,10840},
        [6] =     {1,20754,10842},
        [8]=     {2,20758,10846},
        [9]=     {10,20760,10848},
        [11]=    {0,20762,10850},
        [12]=    {5,20766,10854},
        [14]=    {2,20770,10858},
        [15]=    {9,20774,10862},
        [17]=    {6,20778,10866},
        [18]=    {4,20782,10870},
        [20]=    {7,20786,10874},
        [21]=    {11,20790,10878},
        [23]=    {2,20794,10882},
        [29]=    {13,20808,10896},
        [30]=    {12,20810,10898},
    };
    
    local nRoute = GetPlayerRoute();
    if nRoute == 8 or nRoute == 9 or nRoute == 29 or nRoute == 30 then
        nBody = GetBody() - 3;
    else
        nBody = GetBody() - 1;
    end
    
    for k, v in pairs(ID) do
        if nRoute == k then
            local nA = v[1];
            local nID = v[2] + nBody;
            local nNB = v[3] + nBody;
            
            AddItem(0, 103, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15); --Trang Phôc
            AddItem(0, 101, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            AddItem(0, 100, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            AddItem(0, 102, nNB, 1,1,-1,-1,-1,-1,-1,-1,1,15); -- Ngoc
            AddItem(0, 102, nNB + 64, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            AddItem(0, 102, nNB + 64 * 2, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            AddItem(0, 102, nNB + 64 * 3, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            AddItem(0, nA, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15); --Vu Khi
        end
    end
end

Thanks bạn nhiều
 
Dùng code cho gọn thôi chứ không có gì to tát. Đã bao gồm quần, áo, mũ, ngọc bội, vũ khí. Ai thích thì cứ xài lệnh gm và bỏ qua box này
Copy dán vào gm_item.lua
Nhớ gọi hàm ở trên menu của item nhé: "Trang BÞ Uy Hæ T*íng So¸i/Process_Equip_UyHo",


Mã:
function Process_Equip_UyHo()    local szSay = {
        g_szTitle.."Lùa chän trang b?",
        "Trang phôc Uy Hæ T*íng Phe Tèng/Get_T_UH_T",
        "Trang phôc Uy Hæ So¸i Phe Tèng/Get_T_UH_S",
        "Trang phôc Uy Hæ T*íng Phe Liªu/Get_L_UH_T",
        "Trang phôc Uy Hæ So¸i Phe Liªu/Get_L_UH_S",
        "Ra khái/nothing",
    };
    SelectSay(szSay);
end


--Tong Uy Ho Tuong 
function Get_T_UH_T()
    ID = {
        [2] =     {3, 20556, 10196},
        [3] =     {8,20558,10198},
        [4] =     {0,20560,10200},
        [6] =     {1,20562,10202},
        [8]=     {2,20566,10206},
        [9]=     {10,20568,10208},
        [11]=    {0,20570,10210},
        [12]=    {5,20574,10214},
        [14]=    {2,20578,10218},
        [15]=    {9,20582,10222},
        [17]=    {6,20586,10226},
        [18]=    {4,20590,10230},
        [20]=    {7,20594,10234},
        [21]=    {11,20598,10238},
        [23]=    {2,20602,10242},
        [29]=    {13,20616,10256},
        [30]=    {12,20618,10258},
    };
    
    local nRoute = GetPlayerRoute();
    
    if nRoute == 8 or nRoute == 9 or nRoute == 29 or nRoute == 30 then
        nBody = GetBody() - 3;
    else
        nBody = GetBody() - 1;
    end
    
    for k, v in pairs(ID) do
        if nRoute == k then
            local nA = v[1];
            local nID = v[2] + nBody;
            local nNB = v[3] + nBody;
            
            AddItem(0, 103, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15); --Trang Phôc
            AddItem(0, 101, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            AddItem(0, 100, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            
            AddItem(0, 102, nNB, 1,1,-1,-1,-1,-1,-1,-1,1,15); -- Ngoc
            AddItem(0, 102, nNB + 64, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            AddItem(0, 102, nNB + 64 * 2, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            
            AddItem(0, nA, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15); --Vu Khi
        end
    end
end


--Tong Uy Ho Soai
function Get_T_UH_S()
    ID = {
        [2] =     {3, 20620, 10388},
        [3] =     {8,20622,10390},
        [4] =     {0,20624,10392},
        [6] =     {1,20626,10394},
        [8]=     {2,20630,10398},
        [9]=     {10,20632,10400},
        [11]=    {0,20634,10402},
        [12]=    {5,20638,10406},
        [14]=    {2,20642,10410},
        [15]=    {9,20646,10414},
        [17]=    {6,20650,10418},
        [18]=    {4,20654,10422},
        [20]=    {7,20658,10426},
        [21]=    {11,20662,10430},
        [23]=    {2,20666,10434},
        [29]=    {13,20680,10448},
        [30]=    {12,20682,10450},
    };
    
    local nRoute = GetPlayerRoute();
    
    if nRoute == 8 or nRoute == 9 or nRoute == 29 or nRoute == 30 then
        nBody = GetBody() - 3;
    else
        nBody = GetBody() - 1;
    end
    
    for k, v in pairs(ID) do
        if nRoute == k then
            local nA = v[1];
            local nID = v[2] + nBody;
            local nNB = v[3] + nBody;
            
            AddItem(0, 103, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15); --Trang Phôc
            AddItem(0, 101, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            AddItem(0, 100, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            
            AddItem(0, 102, nNB, 1,1,-1,-1,-1,-1,-1,-1,1,15); -- Ngoc
            AddItem(0, 102, nNB + 64, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            AddItem(0, 102, nNB + 64 * 2, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            AddItem(0, 102, nNB + 64 * 3, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            
            AddItem(0, nA, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15); --Vu Khi
        end
    end
end


--Lieu Uy Ho Tuong
function Get_L_UH_T()
    ID = {
        [2] =     {3, 20684, 10644},
        [3] =     {8,20686,10646},
        [4] =     {0,20688,10648},
        [6] =     {1,20690,10650},
        [8]=     {2,20694,10654},
        [9]=     {10,20696,10656},
        [11]=    {0,20698,10658},
        [12]=    {5,20702,10662},
        [14]=    {2,20706,10666},
        [15]=    {9,20710,10670},
        [17]=    {6,20714,10674},
        [18]=    {4,20718,10678},
        [20]=    {7,20722,10682},
        [21]=    {11,20726,10686},
        [23]=    {2,20730,10690},
        [29]=    {13,20744,10704},
        [30]=    {12,20746,10258},
    };
    
    local nRoute = GetPlayerRoute();
    
    if nRoute == 8 or nRoute == 9 or nRoute == 29 or nRoute == 30 then
        nBody = GetBody() - 3;
    else
        nBody = GetBody() - 1;
    end
    
    for k, v in pairs(ID) do
        if nRoute == k then
            local nA = v[1];
            local nID = v[2] + nBody;
            local nNB = v[3] + nBody;
            
            AddItem(0, 103, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15); --Trang Phôc
            AddItem(0, 101, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            AddItem(0, 100, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            
            AddItem(0, 102, nNB, 1,1,-1,-1,-1,-1,-1,-1,1,15); -- Ngoc
            AddItem(0, 102, nNB + 64, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            AddItem(0, 102, nNB + 64 * 2, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            
            AddItem(0, nA, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15); --Vu Khi
        end
    end
end


--Lieu Uy Ho Soai
function Get_T_UH_S()
    ID = {
        [2] =     {3, 20748, 10836},
        [3] =     {8,20750,10838},
        [4] =     {0,20752,10840},
        [6] =     {1,20754,10842},
        [8]=     {2,20758,10846},
        [9]=     {10,20760,10848},
        [11]=    {0,20762,10850},
        [12]=    {5,20766,10854},
        [14]=    {2,20770,10858},
        [15]=    {9,20774,10862},
        [17]=    {6,20778,10866},
        [18]=    {4,20782,10870},
        [20]=    {7,20786,10874},
        [21]=    {11,20790,10878},
        [23]=    {2,20794,10882},
        [29]=    {13,20808,10896},
        [30]=    {12,20810,10898},
    };
    
    local nRoute = GetPlayerRoute();
    if nRoute == 8 or nRoute == 9 or nRoute == 29 or nRoute == 30 then
        nBody = GetBody() - 3;
    else
        nBody = GetBody() - 1;
    end
    
    for k, v in pairs(ID) do
        if nRoute == k then
            local nA = v[1];
            local nID = v[2] + nBody;
            local nNB = v[3] + nBody;
            
            AddItem(0, 103, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15); --Trang Phôc
            AddItem(0, 101, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            AddItem(0, 100, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            AddItem(0, 102, nNB, 1,1,-1,-1,-1,-1,-1,-1,1,15); -- Ngoc
            AddItem(0, 102, nNB + 64, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            AddItem(0, 102, nNB + 64 * 2, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            AddItem(0, 102, nNB + 64 * 3, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            AddItem(0, nA, nID, 1,1,-1,-1,-1,-1,-1,-1,1,15); --Vu Khi
        end
    end
end

Bác máu quá e share luôn thẻ gm nhận hỏa phụng thanh long uy hổ với mấy linh e lượm đc luôn đây
https://drive.google.com/file/d/1gAJphcu1A4YM_xZEKZG4QfD0KWTTxhzB/view?usp=sharing
 
Con này là ver 1 của e đây mà, để e share cho mấy bác ver 2 ngắn gọn có cả cho phái Minh Giáo luôn

---------- Post added at 11:15 PM ---------- Previous post was at 11:12 PM ----------

Đây là ver 2 cho các bác, Full trang bị Hỏa Phụng, Thanh Long, Uy Hổ theo kiểu hình, hệ phái (đã thêm Minh Giáo)

Mã:
function GetCT()
    local szSay = {
        g_szTitle.."Lùa chän",
        "NhËn trang bÞ Háa Phông/Get_CT_HP",
        "NhËn trang bÞ Thanh Long/Get_CT_TL",
        "NhËn trang bÞ Uy Hæ/Get_CT_UH",
        "Ra khái/nothing",
    };
    SelectSay(szSay);    
end


--Trang bi UY HO
function Get_CT_UH()
    local szSay = {
        g_szTitle.."Lùa chän trang bÞ",
        "Trang phôc Uy Hæ T*íng Phe Tèng/#Get_TP_CT_UH(1,1)",
        "Trang phôc Uy Hæ So¸i Phe Tèng/#Get_TP_CT_UH(1,2)",
        "Trang phôc Uy Hæ T*íng Phe Liªu/#Get_TP_CT_UH(2,1)",
        "Trang phôc Uy Hæ So¸i Phe Liªu/#Get_TP_CT_UH(2,2)",
        "Ra khái/nothing",
    };
    SelectSay(szSay);
end


--Trang bi THANH LONG
function Get_CT_TL()
    local szSay = {
        g_szTitle.."Lùa chän trang bÞ",
        "Trang phôc Thanh Long T*íng Phe Tèng/#Get_TP_CT_TL(1,1)",
        "Trang phôc Thanh Long So¸i Phe Tèng/#Get_TP_CT_TL(1,2)",
        "Trang phôc Thanh Long T*íng Phe Liªu/#Get_TP_CT_TL(2,1)",
        "Trang phôc Thanh Long So¸i Phe Liªu/#Get_TP_CT_TL(2,2)",
        "Ra khái/nothing",
    };
    SelectSay(szSay);
end


--Trang bi Hoa Phung
function Get_CT_HP()
    local szSay = {
        g_szTitle.."Lùa chän trang bÞ",
        "Trang phôc Háa Phông T*íng Phe Tèng/#Get_TP_CT_HP(1,1)",
        "Trang phôc Háa Phông So¸i Phe Tèng/#Get_TP_CT_HP(1,2)",
        "Trang phôc Háa Phông T*íng Phe Liªu/#Get_TP_CT_HP(2,1)",
        "Trang phôc Háa Phông So¸i Phe Liªu/#Get_TP_CT_HP(2,2)",
        "Ra khái/nothing",
    };
    SelectSay(szSay);
end


--GET
function Get_TP_CT_UH(nPhe, nQH)
        if nPhe == 1 and nQH == 1 then
            local ID1 = 20556 --TP
            local ID2 = 10196 --NB
            local ID3 = 20556 --VK
            GetCTEnd(ID1, ID2, ID3, nQH);
        elseif nPhe == 1 and nQH == 2 then
            local ID1 = 20620 --TP
            local ID2 = 10388 --NB
            local ID3 = 20620 --VK
            GetCTEnd(ID1, ID2, ID3, nQH);
        elseif nPhe == 2 and nQH == 1 then
            local ID1 = 20684 --TP
            local ID2 = 10644 --NB
            local ID3 = 20684 --VK
            GetCTEnd(ID1, ID2, ID3, nQH);
        elseif nPhe == 2 and nQH == 2 then
            local ID1 = 20748 --TP
            local ID2 = 10836 --NB
            local ID3 = 20748 --VK
            GetCTEnd(ID1, ID2, ID3, nQH);
        end
end


function Get_TP_CT_TL(nPhe, nQH)
    if nPhe == 1 and nQH == 1 then
        local ID1 = 20300 --TP
        local ID2 = 9300 --NB
        local ID3 = 20300 --VK
        GetCTEnd(ID1, ID2, ID3, nQH);
    elseif nPhe == 1 and nQH == 2 then
        local ID1 = 20364 --TP
        local ID2 = 9492 --NB
        local ID3 = 20364 --VK
        GetCTEnd(ID1, ID2, ID3, nQH);
    elseif nPhe ==2  and nQH == 1 then
        local ID1 = 20428 --TP
        local ID2 = 9748 --NB
        local ID3 = 20428 --VK
        GetCTEnd(ID1, ID2, ID3, nQH);
    elseif nPhe == 2 and nQH == 2 then
        local ID1 = 20492 --TP
        local ID2 = 9940 --NB
        local ID3 = 20492 --VK
        GetCTEnd(ID1, ID2, ID3, nQH);
    end
end


function Get_TP_CT_HP(nPhe, nQH)
    if nPhe == 1 and nQH == 1 then
        local ID1 = 30311 --TP
        local ID2 = 30228 --NB
        local ID3 = 30328 --VK
        GetCTEnd(ID1, ID2, ID3, nQH);
    elseif nPhe == 1 and nQH == 2 then
        local ID1 = 30375 --TP
        local ID2 = 30420 --NB
        local ID3 = 30432 --VK
        GetCTEnd(ID1, ID2, ID3, nQH);
    elseif nPhe == 2 and nQH == 1 then
        local ID1 = 30439 --TP
        local ID2 = 30676 --NB
        local ID3 = 30536 --VK
        GetCTEnd(ID1, ID2, ID3, nQH);
    elseif nPhe == 2 and nQH == 2 then
        local ID1 = 30503 --TP
        local ID2 = 30868 --NB
        local ID3 = 30640 --VK
        GetCTEnd(ID1, ID2, ID3, nQH);
    end
end


function GetCTEnd(ID1, ID2, ID3, nQH)
    local ID = {
        [2] =     {3, ID1, ID2, ID3},
        [3] =     {8,ID1 + 2,ID2 + 2,ID3 +2},
        [4] =     {0,ID1 + 4,ID2 + 4,ID3 +4},
        [6] =     {1,ID1 + 6,ID2 + 6,ID3 +6},
        [8]=     {2,ID1 + 10,ID2 + 10,ID3 +10},
        [9]=     {10,ID1 + 12,ID2 + 12,ID3 +12},
        [11]=    {0,ID1 + 14,ID2 + 14,ID3 +14},
        [12]=    {5,ID1 + 18,ID2 + 18,ID3 +18},
        [14]=    {2,ID1 + 22,ID2 + 22,ID3 +22},
        [15]=    {9,ID1 + 26,ID2 + 26,ID3 +26},
        [17]=    {6,ID1 + 30,ID2 + 30,ID3 +30},
        [18]=    {4,ID1 + 34,ID2 + 34,ID3 +34},
        [20]=    {7,ID1 + 38,ID2 + 38,ID3 +38},
        [21]=    {11,ID1 + 42,ID2 + 42,ID3 +42},
        [23]=    {2,ID1 + 46,ID2 + 46,ID3 +46},
        [25]=    {3,ID1 + 48,ID2 + 48,ID3 +48},
        [26]=    {9,ID1 + 52,ID2 + 52,ID3 +52},
        [27]=    {11,ID1 + 56,ID2 + 56,ID3 +56},
        [29]=    {13,ID1 + 60,ID2 + 60,ID3 +60},
        [30]=    {12,ID1 + 62,ID2 + 62,ID3 +62},
    };
    
    local nRoute = GetPlayerRoute();
    if nRoute == 8 or nRoute == 9 or nRoute == 29 or nRoute == 30 then
        nBody = GetBody() - 3;
    else
        nBody = GetBody() - 1;
    end
    
    for k, v in pairs(ID) do
        if nRoute == k then
            local nA = v[1];
            local nTP = v[2] + nBody;
            local nNB = v[3] + nBody;
            local nVK = v[4] + nBody;
            
            AddItem(0, 103, nTP, 1,1,-1,-1,-1,-1,-1,-1,1,15); --TP
            AddItem(0, 101, nTP, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            AddItem(0, 100, nTP, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            
            AddItem(0, 102, nNB, 1,1,-1,-1,-1,-1,-1,-1,1,15); -- NB
            AddItem(0, 102, nNB + 64, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            AddItem(0, 102, nNB + 64 * 2, 1,1,-1,-1,-1,-1,-1,-1,1,15);
            
            if nQH == 2 then
                AddItem(0, 102, nNB + 64 * 3, 1,1,-1,-1,-1,-1,-1,-1,1,15); --NBS
            end
                    
            AddItem(0, nA, nVK, 1,1,-1,-1,-1,-1,-1,-1,1,15); --VK
        end
    end
end
 
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